main soundtrack: waiting · embedded creature art ready
The WAV plays once clean. Later passes may run slow, fast, backwards, in fragments, filtered, or doubled. The house times movement and danger to the tape.
CONTROLS Hall: A/D move · W/S stairs · E door · Enter cross · Space stun · M map Room: W/S move · A/D turn · Q/E strafe · F/Enter use · Space stun Flood room: A/D swim · Space signal flare · stay in the light Esc or O pauses. Backspace is emergency hall recovery.
ENTER starts · O or ESC opens controls / presentation · The hall is a camera feed. Every entered room has a visible way back.